Monday, February 21, 2011

Sicel vnus dra kmuneuic Nayms uv Cuhydy: "LANCE GIRL SOUNDTRACK: Synthetic Nature"

I come bearing gifts! The music for LANCE GIRL is progressing very well, and I bring for you not just mock music/samples, but FULLY FINISHED TRACKS FOR THE GAME!

LANCE GIRL BETA TRACKS + COMPLETE TRACK SAMPLES

BRAND NEW Complete Tracks:
  1. Title/Main Menu Theme
  2. Destinations & Deviations [Level Select Gate 1]
  3. Beyond Hope [Level Select Gate 2]
  4. Rain of the Darkness [Unprecidented Rainstorm Abound the Interstellar Railways]
  5. Inconsiderationalist [KiNG of SNAKE Boss]
  6. Eternalïa Symphony- the Forever Suite Set I - Drain
  7. Eternalïa Symphony- the Forever Suite Set II - Mekr'd
  8. Eternalïa Symphony- the Forever Suite Set III - Karain
  9. Eternalïa Symphony- the Forever Suite Set IV - Darkness (This link has been experiencing issues. I'm currently working towards a solution.)
  10. The Epicenter of the Light (Enter Archmaster Grave - Demo)
  11. Now is the Everlasting Advance [Enter Shiroichi-Interlude]
  12. Ultimatum of the Light [Shiroichi- Final Boss]

Also, a Production still from PASMO RADIO: The Guerrilla Concert (Yes, I'm aware of the spelling mistake, this is merely a draft):

I'm keepin' busy, and I'm keepin' strong. The rest of the LANCE GIRL soundtrack is still to come, and there are also changes to the Beta tracks that will be implemented by the next music update. Thanks for your support, everyone!

Rocdanelymmo Ouinc,
~Søda the Junker

A General Update

Working, Schooling, Living. Animation and Design. Composing.
All this and more in the wonderful world of Meløn.

Current Projects:
-PASMO Radio
-Jack & Jill
-Shrieks of Santa Arséne
-Music and Compositions for LANCE GIRL

It's all in good fun, and if I can keep everyone out of my hair long enough to enjoy it, it'll remain fun to create. I hope you all enjoy the things I'll be producing in the year, and keep your eyes peeled. I was able to do some more in-depth compositions for PASMO Radio (Now with the real instruments recorded instead of synthesizes) and share some musical quality time with my little brother, the guitarist for the main song of The Guerrilla Concert.

In other news, a BRILIANT display of fighting this Saturday Night, at the 2nd OFFICIAL MELON BRAWL EVENT. I promise there will be more to come, and it'll always be a great time. Tekken5:Dark Resurrection Online, 4 Rounds, 7 participants, PSN.
Current Champion: WiLLTuRNHeaDS

A new character design popped into the works. The psychotically shell-shocked SHOTGUN SHIRLEY. This young woman is in her early 20s, and is helmet adorned and battle ready. She grew up on an army base for the early years of her life with her father, a Corporal, and her mother, a mechanic/engineer. When the base was bombed during a surprise air raid, young Shirley Ashton was caught in the blast. Miraculously, she survived and was sent to an orphanage to live out the rest of her life away from harm. At the age of 16, something triggered in her brain, and she developed a form of schizophrenia that ultimately throw her psyche into the war zone. She stole her now trusty Remmington 870 Wingmaster (which she lovingly dubbed "Remmy") and fights an onslaught of insurgents at all times, despite these enemies being in her head alone, born of the stories and sights she grew up.

…so yeah, a total mascot character, nothing more.

Soooooooooo yeah. That's pretty much it. This was more of an update in general. Next one will be more specific.

Hysterically Yours,
~Søda

Saturday, February 12, 2011

Be Free [You Deserve No Less]

E caa oui drana. Oui crejan, oui cryga, oui ymsucd pnayg-tufh. Dra naym vaamehkc vnus ouin cuim zeddan uid ullyceuhymmo, yht oui zicd lyh'd rumt ed eh. Ouin vehkanc dyb-dybbehk yfyo yd drehkc, oad cdykkanehk ihhalaccynemo. Ouin puto myhkiyka, druikr eh dra sucd sehida fyoc, cbaygc cu silr yc du ruf pnugah oui'ja palusa, drnuikr drec aqbaneahla, yht ouin meva yc y fruma.


Pid oui cdyht dymm, oui gaab ouin lusbucina, yht oui navica du cruf yho cekhc uv vymdanehk un fayghacc, ajah eh vnuhd uv cusauha fru fuimt lusbmadamo ihtancdyht yht nacbald ed. Oui muug ib, hud tufh, yht oui luhlaeja dra vidina, hud dra bycd. Drana ec hu naknad, hu suinhehk, uhmo ruba yht y lryhla fundr dygehk. Ed'c paah dryd fyo cehla dra jano pakehhehk, yht E'ja knufh du aqbald ed vnus oui fedr y cehkma dayn yht y csema. Ed ec dra sucd payidevim drehk eh dra funmt. Ed ec drec cund uv sahdymedo dryd cadc dra seht ypmywa eh ed'c ufh fyo.


Duu uvdah tu E vaam dra vena uv cdnahkdr yht femm-bufan ec enuhelymmo zicd duu fayg, du tyng, duu ikmo du cbnayt vindran. Pid syopa ed'c luhdyehsahd ec zicd yhudran cdnahkdr. Ed ryc palusa tahca, ruddan, cbyngehk, lybypma uv ihvydrusypma drehkc. Drec ec dra vena hu muhkan uv tneja, pid ymcu yllusbmecrsahd.


Drec ec fro E nakynt oui cu rekrmo. Oui yna so dniacd vneaht, yht y gehtnat cbened. Hajan ryc paehk hayn oui, csemehk fedr oui, un zicd ahzuoehk dra paddan rymv uv meva paah cu ayco. Ed'c ysywehk dryd ed'c palusa cu hydinym, E ruhacdmo druikrd ed fych'd buccepma du drec aqdahd. E fyhd du rumt uhdu ed yc muhk yc E lyh. Dryd'c fro E ryja du ymfyoc mad oui ku. E lyh'd lyka oui, oui sicd pa ymmufat du cbnayt ouin payidevim fehkc yc feta yht pnekrd yc buccepma. E femm hajan rumt oui pylg, palyica yc cusauha fru ihtancdyhtc ouin funmt, E ghuf ruf ed ec du pa crylgmat.


E ghuf fryd ed sayhc du pa uvvanat y cramm, du nazald ed, yht drah du naymewa ed femm pa ehajedypmo vunlat ujan oui yd cusa buehd, nakyntmacc uv ouin ufh fyhdc un haatc.


Desa ryc yetat sa eh ihtancdyhtehk oui suna dryh yho udranc. Yht vun oui, yht nekrd huf uhmo vun oui, femm E cad so ufh tacenac yceta, eh fyga uv ouin ufh. E femm aqdaht so ryht eh y fyo E'ja hajan aqdahtat ed pavuna. Dra fyo E fyc piemd, E lyh'd uvvan socamv eh najanca untan. Du ryja sa ec du pa yhouha, pid du pa taheat sa lusbmadamo ec uhmo kejah cusauha E dnimo ytsena, paouht dra femac uv ajah so ufh luhdasbmydeuh.


Yht E femm hud uhmo cad oui vnaa, E femm bnudald ouin fyo uv meva, yc E ymfyoc ryja. Vunajan, eh drec funmt uv mekrd yht tyng, oui yna famlusa eh dra Gehktus uv Jebanc. Oui femm vunajan ryja y cyva-ryjah, E bnuseca.

Pronounced: "EAY kuahah ohooee de-raahnah. OHooee ku-raeay-jaeahn, ohooee ku-raae-geah, ohooee aem-seeoo-ku-de penahae-ge-teoo-fe-ha. DE-raah nahaem fuahahmeay-ha-kuk-ku funoo-see ohooeen kuooeem zeay-de-deahn ooee-de oo-lu-luae-kueayoo-haaemmoh, ae-ha-te ohooee zee-ku-de luae-ha'de raoom-te eay-de eay-ha. OHooeen fueay-ha-kukahn-ku deae-bae-deae-bae-baeeay-ha-kuk ae-feaeoh ae-de de-raeay-ha-kuk-ku, ohah-de ku-deae-kuk-kukahneay-ha-kuk ee-ha-haah-luah-ku-kuaeneaymoh. OHooeen peoo-teoh mae-ha-kukeeae-kukah, de-raooee-kuk-ra eay-ha de-raah seeoo-ku-de seeeay-haee-deah feaeoh-ku, ku-baeahae-ge-ku kuoo seeee-lu-ra ae-ku deoo raoo-fe penoo-geah-ha ohooee'jaeah peah-luoo-seeah, de-ranooee-kuk-ra de-raeay-ku ahq-baeahneayah-ha-luah, ae-ha-te ohooeen meay-fuah ae-ku ae fe-raoomah.


PEee-de ohooee ku-deae-ha-te deaemm, ohooee geahah-bae ohooeen luoo-see-baeoo-kueenah, ae-ha-te ohooee nah-fuee-kuah deoo ku-raoo-fe ae-haoh kueay-kuk-ha-ku oo-fu fuaem-deahneay-ha-kuk oon feahae-ge-haah-ku-ku, ah-jaeah-ha eay-ha funoo-ha-de oo-fu kuoo-seeahoo-haah fe-raoo feooeem-te luoo-see-baemah-deahmoh ee-ha-teahn-ku-deae-ha-te ae-ha-te nah-ku-baeah-lu-de eay-de. OHooee moooo-ge ee-bae, haoo-de teoo-fe-ha, ae-ha-te ohooee luoo-ha-luaheay-jaeah de-raah fuee-deeenah, haoo-de de-raah baeae-ku-de. DE-raahnah eay-ku haoo nah-kuknah-de, haoo seeooeen-haeay-ha-kuk, oo-hamoh raoo-baeah ae-ha-te ae lu-raae-ha-luah feoon-de-ra deae-geeay-ha-kuk. EAY-de'ku peahah-ha de-raae-de feaeoh kueay-ha-luah de-raah jaeahnoh peah-kukeay-ha-haeay-ha-kuk, ae-ha-te EAY'jaeah kuknoo-fe-ha deoo ahq-baeah-lu-de eay-de funoo-see ohooee feeay-de-ra ae kueay-ha-kukmah deahaen ae-ha-te ae ku-seeeaymah. EAY-de eay-ku de-raah seeoo-ku-de peahaeee-deeay-fueem de-raeay-ha-kuk eay-ha de-raah feoonm-te. EAY-de eay-ku de-raeay-ku kuoon-de oo-fu seeah-ha-deaemeay-deoh de-raae-de kuah-de-ku de-raah seeeay-ha-te ae-pemaewah eay-ha eay-de'ku oo-fe-ha feaeoh.


DEoooo oo-fu-deah-ha teoo EAY fuahahm de-raah fueaynah oo-fu ku-denah-ha-kuk-de-ra ae-ha-te feeaymm-baeoo-feahn eay-ku eaynoo-haeay-luaemmoh zee-ku-de deoooo feahae-ge, deoo teaen-ge, deoooo ee-kukmoh deoo ku-baenahae-te fueen-de-raahn. PEee-de seeaeoh-peah eay-de'ku luoo-ha-deaeeay-ha-seeah-ha-de eay-ku zee-ku-de ae-haoo-de-raahn ku-denah-ha-kuk-de-ra. EAY-de raae-ku peah-luoo-seeah teah-ha-kuah, raoo-de-deahn, ku-baeaen-geeay-ha-kuk, luae-baeae-pemah oo-fu ee-ha-fuae-de-raoo-seeae-pemah de-raeay-ha-kuk-ku. DE-raeay-ku eay-ku de-raah fueaynah haoo moo-ha-kukahn oo-fu teneay-jaeah, peee-de aem-kuoo ae-lu-luoo-see-baemeay-ku-ra-seeah-ha-de.


DE-raeay-ku eay-ku fe-raoh EAY nah-kukaen-te ohooee kuoo raeay-kuk-ramoh. OHooee aenah seeoh deneeah-ku-de funeayah-ha-te, ae-ha-te ae geeay-ha-tenah-te ku-baeeayneay-de. HAah-jaeahn raae-ku peaheay-ha-kuk haahaen ohooee, ku-seeeaymeay-ha-kuk feeay-de-ra ohooee, oon zee-ku-de ah-hazoooheay-ha-kuk de-raah peah-de-deahn raaem-fu oo-fu meay-fuah peahah-ha kuoo ahae-kuoh. EAY-de'ku ae-seeaeweay-ha-kuk de-raae-de eay-de'ku peah-luoo-seeah kuoo haae-deeenaem, EAY raoo-haah-ku-demoh de-raooee-kuk-ra-de eay-de feae-ku-ha'de baeoo-ku-kueay-pemah deoo de-raeay-ku ahq-deah-ha-de. EAY feae-ha-de deoo raoom-te oo-ha-deoo eay-de ae-ku moo-ha-kuk ae-ku EAY luae-ha. DE-raae-de'ku fe-raoh EAY raae-jaeah deoo aem-feaeoh-ku mah-de ohooee kukoo. EAY luae-ha'de luae-kukah ohooee, ohooee seeee-ku-de peah aemmoo-feah-te deoo ku-baenahae-te ohooeen peahaeee-deeay-fueem feeay-ha-kuk-ku ae-ku feeay-teah ae-ha-te peneay-kuk-ra-de ae-ku baeoo-ku-kueay-pemah. EAY feeaymm haah-jaeahn raoom-te ohooee peae-lu-ge, peah-luaeee-kuah ae-ku kuoo-seeahoo-haah fe-raoo ee-ha-teahn-ku-deae-ha-te-ku ohooeen feoonm-te, EAY ge-haoo-fe raoo-fe eay-de eay-ku deoo peah ku-raae-lu-gemah-te.


EAY ge-haoo-fe fe-raae-de eay-de seeahae-ha-ku deoo peah oo-fu-fuahnah-te ae ku-raahmm, deoo nahzah-lu-de eay-de, ae-ha-te de-raah-ha deoo nahaemeaywah eay-de feeaymm peah eay-haah-jaeeay-deae-pemoh fuoon-luah-te oo-jaeahn ohooee ae-de kuoo-seeah baeooeay-ha-de, nah-kukaen-temah-ku-ku oo-fu ohooeen oo-fe-ha feae-ha-de-ku oon haahah-te-ku.


DEeay-seeah raae-ku aeeay-teah-te seeah eay-ha ee-ha-teahn-ku-deae-ha-teeay-ha-kuk ohooee seeoonah de-raae-ha ae-haoh oo-de-raahn-ku. AE-ha-te fuoon ohooee, ae-ha-te neay-kuk-ra-de haoo-fe oo-hamoh fuoon ohooee, feeaymm EAY kuah-de seeoh oo-fe-ha teah-kueaynah-ku ae-kueay-teah, eay-ha feae-geah oo-fu ohooeen oo-fe-ha. EAY feeaymm ahq-deah-ha-te seeoh raae-ha-te eay-ha ae feaeoh EAY'jaeah haah-jaeahn ahq-deah-ha-teah-te eay-de peah-fuoonah. DE-raah feaeoh EAY feae-ku peeeeaym-de, EAY luae-ha'de oo-fu-fuahn seeoh-kuahm-fu eay-ha nah-jaeahn-kuah oon-teahn. DEoo raae-jaeah seeah eay-ku deoo peah ae-haohoo-haah, peee-de deoo peah teah-haeayah-te seeah luoo-see-baemah-deahmoh eay-ku oo-hamoh kukeay-jaeah-ha kuoo-seeahoo-haah EAY deneemoh ae-te-seeeaynah, peahohoo-ha-te de-raah feeaymah-ku oo-fu ah-jaeah-ha seeoh oo-fe-ha luoo-ha-deah-see-baemae-deeayoo-ha.


AE-ha-te EAY feeaymm haoo-de oo-hamoh kuah-de ohooee funahah, EAY feeaymm baenoo-deah-lu-de ohooeen feaeoh oo-fu meay-fuah, ae-ku EAY aem-feaeoh-ku raae-jaeah. FUoonah-jaeahn, eay-ha de-raeay-ku feoonm-te oo-fu meay-kuk-ra-de ae-ha-te teaen-ge, ohooee aenah feahm-luoo-seeah eay-ha de-raah GEeay-ha-kuk-teoo-see oo-fu JAEeay-baeahn-ku. OHooee feeaymm fuoonah-jaeahn raae-jaeah ae kuae-fuah-raae-jaeah-ha, EAY baenoo-seeeay-kuah."
Undoubtedly yours,
~Søda Meløn

Thursday, February 3, 2011

RETROSPECT: Time, Space, Reason, and the End of Everything else

RAXIAN LOGGINGS: Raïn D'Artagnon's ιστορία έχει σκεφτεί έξω πολύ περισσότερο.  Τώρα έχει  μια πιο  σταθερή, καλά αναπτυγμένες  λόγος  που έχει προκαλέσει τις ανισορροπίες που έχει, και την απόφασή της κατά της εν λόγω διαφορών είναι πολύ  πιο συμμετοχή. Είναι αναβάθμιση στα ανοικτά  της στο περιθώριο  της ιστορίας  γραμμής  που λήγει  και την ανάληψη  του ρόλου  που είχε αρχικά προβλεφθεί για. Ως ένας από τους πιο παραγωγικούς της EXS, ενώ οι υπόλοιποι συμμετέχουν  (αλλά δεν περιορίζονται σε αυτά) Jin και η κυρία Xenki, Έχει επίσης γίνει «πιόνι» του βασιλιά της μεταγενέστερης προθέσεις φίδι και Κ-1, και είναι η κινητήρια δύναμη για την  προηγούμενο έτος από το φινάλε του RAX ...

yht huf…
RAÏN CBAYGC DU DRA FUNMT, VNUS DRA AOAC UV PNUGAH DESA

::TIME::
Blips of reality are all we see day in, and day out.
The world is faltering, as is the concept of time.
What is it that makes us certain yesterday happened?
It's as likely that you've gone to sleep yesterday, and woken up today,
as it is that you went to bed last week and everything you're still experiencing is a dream.
Dreams overlap into themselves, as much as their meaning in themselves.
A dream is a recollection of the thoughts that have passed through your brain as you were awake. These memories go from short term to long term memory as you rest.
But if you live in the past, constantly thinking about what happened at a certain date or point, then you're going to constantly dream of it as well.

And everyday you dream will begin the same. You've stopped time for yourself.



::SPACE::
We are beings of Earth, the most fruitful and lively planet in the Milky Way. We live due to a specific occurrence of events, provided by our ever so complex solar system.

The universe is infinite, and one cannot physically measure the negative space of a Supernova's Dimensional tear. So if you know that right now, there's someone dieing on our planet, isn't it niave to say there's no possibility someone, or at least something, is being born out in a psuedo-gaia reality like our own?


We've come so far, yet there are far too many who believe that humans are alone in this universe.


Though in truth, everyone on this planet IS alone.




Hajan mad ku uv ouin tnaysc, palyica oui ryja ymm dra desa oui'mm ajan haat,
~Raïn D'Artagnon 

More to come.
~SødaJunky  

Monday, January 24, 2011

The Drain, The Mekr'd, The Kurain, and the… …Chariot?

I have more sample mock music tracks for you all, along with a nice plethora of concept and layout pages. Take a gander if you're interested, for I present more on the ever growing project. There is a full game breakdown at the bottom, since we are still accepting help from any qualified programmers, animators, and Pixel artists:


ランスLANCE GIRLガール
Sample Loop Tracks:
(There are Several stages still in the woodworks [i.e. The Loco Locomotive stage, and the Eternal Symphonia-Forever Suite] and none of these tracks are final. I have a couple people working on auxilary instrumentals, and these are just to convey the same feeling of the in-game music. There is also a Theme Song in the process of being made, but details on that will follow later on in the future.)

LANCE GIRL
is an entirely independent project I'm launching. I myself love pixel/sprite games, and had a stint of serious spriting years ago. Therefore, the game itself is a flat plane side-scroller. The player controls a mysterious crusader in armor known as the "Lance Girl", hell-bent on protecting the land of SONATA from the evils of the current overlord, ArchMaster Grave. Lance Girl is equipped with a custom forearm-weilded lance Romeo, A radiant armor known as The Valiant, and a mystical 1-handed shield called "The Brave", which has 8 engravings in it.
The game will consist of 9 levels, in a somewhat non-linear fashion, and then a final level split into 4 parts. There are 9 bosses and a final boss, and the levels are flooded with an array of purple menaces called The Drain. The player will progress through the levels, cutting through hordes of Drain, to reach the end of the stage. At the end of each stage there will be either one of 8 Bravestones (that can be equipped to your shield to change it's abilities) that will allow you to gain access to new armor, and eventually the final gateway, leading to Grave's Castle. Some bosses will be guardians of the temple or area, while others will be actual subordinates of Grave (i.e. BULLET CHICK, a multi-gun toting sociopath, or Arsenal Dude, who's a walking Armory of Beserker an Viking weaponry.)

The game's music, script, and short cinematics are being handled out-of-house (I have several people helping me with this, as well as doing some composing and mixing myself), and the characters are in the process of being copyrighted.
----------------------------------
WHAT I HAVE: Concepts, Bios, Story, Characters, Game mechanics, and basically everything else conceptual or pertaining to how the game will play or progress. I have a full vision of what this game should be upon completion, and what it needs in it to reach this level.
WHAT I'D LIKE: A solid team of artists and designers that can bring my vision to life. Previous experience is definitely asked for, since I would like this to be a flawless creation process. The time frame in which I would like this released to the world is not set, but I would like to have made serious, plausible headway by this time next year, and have the game on the market by 2014 at the latest.
WHAT IS NEEDED:
-A pixel artist, capable of turning my designs into an appealing sprites and level backgrounds, while retaining my style.
-A game designer (with solid experience in gaming software), The project was originally intended to be a simple flash game, but as the project grew I realized a game this large would be nice to get onto PSN and XBLA, perhaps even Virtual Console. I'd need someone familiar with all the software and such required.
-A programmer. I know little to nothing about the subject in detail outside of programming minor text events and menial flash script.This game is not meant to be too technologically or graphically intensive, but will need some serious work to deliver well. I want a very professional, appealing look to it.

The game concept, story, characters, and mechanics are all completely finished and finalized, and upon forming a team, I will go into far greater detail on what this project truly is, as well as show you mock-up sprites, write-ups, and concept sheets to help you gain a feel for the general aesthetic. I assure you, you will be credited for your work, and also reap any amount of profits this game may someday produce. Your work will also be compensated, but only upon completion of a respectable and wanted product. I am willing to negotiate payments to a degree.
Feel free to help me deliver a solid game here. If you have any questions, you can PM me on PixelxCore's PixelxWorld Community (GreenDragonXIII), reach me through IM (MSN:greendragonxiii@hotmail.com/AIM:JetSetRamazuki13), or leave a message on my youtube page (GreenDragonXIII: MELON ZONE XIII), facebook (Cheshire Meløn: www.facebook.com/jetsetmelondrop), and twitter (SødaJunky).


Hope you all like the idea, and more news will arrive in the future.

Enjoy the Night,
~Søda

I wanna hear you SCREAM

Fascination, Tranquilization, Affirmation, Adoration, Commemoration, Inoculation, Respiration, Meditation, Invocation, Revelation, Retaliation, Violation, Preservation, Mutilation, Indignation, Fermentation, Discrimination…

Shoot, Scare, Scream.

SCREAM SHOOTER



Production on Scream Shooter has been postponed (Currently TBA) in light of PASMO RADIO's push towards production. However, The Pre-Production Concept Art Collection, Shrieks of Santa Arséne, is still going to be finished around the same time-frame as "PASMO RADIO - The Guerilla Concert", which is slotted for JULY 4th, 2011 (See what I did there?) Other news regarding Scream Shooter will be announced periodically until then, as well as pre-inks and such like this one.

Yours,
~Søda Meløn

Saturday, January 15, 2011

Sliver of Silver

Cusadesac dra pacd drehkc dra funmt ryc du uvvan lusa yd y fres fedr hu vunafynhehk. Ihvundihydamo, dra cysa kuac vun drehkc paehk dygah yfyo vnus oui. Tuh'd meja y meva fedruid necg, palyica oui'mm secc uid uh ymm dra kuut dra funmt ryc u uvvan ev oui zicd luhdehiuicmo pmulg uid ymm dra pyt.



Fa sah yht fusah punh fedreh y funmt uv ceh yna hud fedruid jendiac. Fa zicd ihtancdyht dra sayhehk uv Yin yht Yang, yht ruf drao pudr bumynewa yht vaat vnus aylr udran. Fa lyh uhmo ruba dryd dra peddanhacc uv drec funmt ec hud y pynnean du caht oui tufh, pid y gao du y tuun oui syo hud ryja ghufh aqecdat. Ed ec dra funmt'c sucd bnumevel sudejydun, uhla ed'c bufan ec rynhaccat.


Yours Sincerely,
~Søda Meløn

Sunday, January 9, 2011

DISCOVERY!

So it seems my roommate Q has his scanner set up and ready to use after all!

This is quite good news, because now I can post snippets of my work for you all to view, and it will be even easier when my internet connection is established. I've got some personal things well in the woodworks,

 so keep an eye out.

~Monsieur Meløn

Friday, January 7, 2011


I'm composing simple little diddy I put together to help grasp the feel of a current project, PASMO Radio,  and it's musical theme. Very much in the creation stages still, with filler guitar parts until my guitar player sends me his part.

PASMO Radio Trial Clip #2
Feel free to let me know what you think so far.

Regards,
~Søda

Wednesday, January 5, 2011

Rammu, Funmt!

Famlusa, famlusa, famlusa. Drec ec dra pakehhehkc uv y bancuhym ahtayjun: So Pmuk. Oui caa, E'ja paah tuehk drec drehk vun xieda yfrema uh jyneuic cedac, pid frema E tu mega du bucd yd maycd 1 drehk ajanotyo, cusadesac drana'c zicd hudrehk du cyo aqlabd vun y vaf cesbma cdydasahdc.

Cu rana'c frana s tyemo nradunel femm ku. Cusadesac ed'mm pa y mud, cusadesac jano meddma. Cusadesac tinehk dra tyo sucd desac eh dra hekrd.


…Cu drana oui ryja ed.

Hysterically Yours,
~Søda Meløn